Friday, May 20, 2011

The start so far

So far I am working on the bullet tracking system for my Unknown Project. It is a arcade style space / land shooter.

What it is being made with.
  • Visual Basic Express 2010
  • Truevision3D
  • DirectX - DirectSound
  • Developed for windows XP +

So far I have the following.
  • You can use the space bar to shoot one bullet up to the top of the screen
  • It keeps tack of how many bullets are being fired
  • It can keep track up to 500 bullets for each player 1 and 2
  • The bullets shoot at the same speed on both high end and low end video
  • The bullets are billboards with the classic orange sphere texture.
What the plan is to have done by the end of this weekend.
  • I would like to have it be able to do a sing to 5 bullets scatter shot in  a 1/4 circle formation
  • Would like to be able to move around the screen while firing 
  • Have the bullets stay on the correct path. 
  • And have a starting of collision detection on random objects that appear of the screen
  • Give the bullets boundaries  so if they are off the screen they will be voided and no longer active.
So I hope I can get this far by Sunday evening. We will see.